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SHA1 Hash:522824b26a27a5985f77be163368fc75d2ff06eb
Date: 2009-08-28 16:05:03
User: drh
Comment:Documentation updates, including a big rework of the homepage.
Timelines: ancestors | descendants | both | trunk
Other Links: files | ZIP archive | manifest

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Modified www/build.wiki from [e0f10c3d2d] to [a81964674b].

@@ -1,8 +1,7 @@
-<title>Fossil Documentation</title>
-<nowiki>
-<h1>Installing Fossil</h1>
+<title>Building and Installing Fossil</title>
+<nowiki>
 
 <p>This page describes how to build and install Fossil.  The
 whole process is designed to be very easy.</p>
 
 <h2>0.0 Using A Pre-compiled Binary</h2>

Modified www/concepts.wiki from [1b75142362] to [bf268d18d1].

@@ -1,68 +1,66 @@
 <title>Fossil Concepts</title>
-<nowiki>
 <h1 align="center">Fossil Concepts</h1>
 
 <h2>1.0 Introduction</h2>
-<p>
-<a href="index.html">Fossil</a> is a
-<a href="http://en.wikipedia.org/wiki/Software_configuration_management">
-software configuration management</a> system.
+
+[./index.wiki | Fossil] is a
+[http://en.wikipedia.org/wiki/Software_configuration_management | software configuration management] system.
 Fossil is software that is designed to control and track the
 development of a software project and to record the history
 of the project.
 There are many such systems in use today.  Fossil strives to
 distinguish itself from the others by being extremely simple
-to setup and operate.</p>
-
-<p>This document is intended as a quick introduction to the concepts
-behind fossil.</p>
+to setup and operate.
+
+This document is intended as a quick introduction to the concepts
+behind fossil.
 
 <h2>2.0 Composition Of A Project</h2>
 <img src="concept1.gif" align="right" hspace="10">
 
-<p>A software project normally consists of a "source tree".
+A software project normally consists of a "source tree".
 A source tree is a hierarchy of files that are used to generate
 the end product.  The source tree changes over time as the
 software grows and expands and as features are added and bugs
 are fixed.  A snapshot of the source tree at any point in time
 is called a "version" or "revision" or a "baseline" of the product.
-In fossil, we use the name "check-in".</p>
-
-<p>A "repository" is a database that contains copies of all historical
+In fossil, we use the name "check-in".
+
+A "repository" is a database that contains copies of all historical
 check-ins for a project.  Check-ins are normally stored in the
 repository in a highly space-efficient compressed format (delta encoding).
 But that is an implementation detail that you the user need not worry over.
 Think of the repository as a safe place where all your old check-ins are
 securely stored away and available for retrieval whenever you need
-them.</p>
-
-<p>A repository in fossil is a single file on your disk.  This file
+them.
+
+A repository in fossil is a single file on your disk.  This file
 might be rather large (dozens or hundreds of megabytes for a large
 or long running project) but it is nevertheless just a file.  You
 can move it around, rename it, write it out to a memory stick, or
-do anything else you normally do with files.</p>
-
-<p>Each source tree that is controlled by fossil is associated with
+do anything else you normally do with files.
+
+Each source tree that is controlled by fossil is associated with
 a single repository on the local disk drive.  You can tie two or more
 source trees to a single repository if you want (though one
 tree per repository is the most common configuration.)  So a
 single repository can be associated with many source trees, but
-each source tree is associated with only one repository.</p>
-
-<p>Fossil source trees may not overlap.  A fossil source tree is identified
+each source tree is associated with only one repository.
+
+Fossil source trees may not overlap.  A fossil source tree is identified
 by a file named "_FOSSIL_" in the root directory of the source tree.  Every
 file that is a sibling of _FOSSIL_ and every file in every subfolder is
 considered potentially a part of the source tree.  The _FOSSIL_ file
 contains (among other things) the pathname of the repository with which
 the source tree is associated.  On the other hand, the repository has
 no record of its source trees.  So you are free to delete a source tree
 or move it around without consequence.  But if you move or rename or
 delete a repository, then any source trees associated with that repository
-will no longer be able to locate their repository and will stop working.</p>
-
-<p>When multiple developers are working on the same project, each
+will no longer be able to locate their repository and will stop working.
+
+When multiple developers are working on the same project, each
 developer typically has his or her own local repository and an associated
 source tree in which to work.  Developers share their work by
 "syncing" the content of their local repositories either directly
 or through a central server.  Changes can "push" from the local
 repository into a remote repository.  Or changes can "pull" from a
@@ -69,71 +67,74 @@
 remote repository into a local repository.  Or one can do a "sync"
 which is a shortcut for doing both a push and a pull at the same time.
 Fossil also has the concept of "cloning".  A "clone" is like a "pull",
 except that instead of beginning with an existing local repository,
 a clone begins with nothing and creates a new local repository that
-is a duplicate of a remote repository.</p>
-
-<p>Communication between repositories is via HTTP.  Remote
+is a duplicate of a remote repository.
+
+Communication between repositories is via HTTP.  Remote
 repositories are identified by URL.  You can also point a web browser
 at a repository and get human-readable status, history, and tracking
-information about the project.</p>
+information about the project.
 
 <h3>2.1 Identification Of Artifacts</h3>
 
-<p>A particular version of a particular file is called an "artifact".
+A particular version of a particular file is called an "artifact".
 Each artifact has a universally unique name which is the
 <a href="http://en.wikipedia.org/wiki/SHA">SHA1</a> hash of the content
 of that file expressed as 40 characters of lower-case hexadecimal.  Such
 a hash is referred to as the Artifact Identifier or Artifact ID
 for the artifact.  The SHA1 algorithm is created with the purpose of
 providing a highly forgery-resistant identifier for a file.  Given any
 file it is simple to find the artifact ID for that file.  But given a
 artifact ID it is computationally intractable to generate a file that will
-have that Artifact ID.</p>
-
-
-<p>Artifact IDs look something like this:</p>
+have that Artifact ID.
+
+Artifact IDs look something like this:
 
 <blockquote><b>
 6089f0b563a9db0a6d90682fe47fd7161ff867c8<br>
 59712614a1b3ccfd84078a37fa5b606e28434326<br>
 19dbf73078be9779edd6a0156195e610f81c94f9<br>
 b4104959a67175f02d6b415480be22a239f1f077<br>
 997c9d6ae03ad114b2b57f04e9eeef17dcb82788
 </b></blockquote>
 
-<p>When referring to an artifact using fossil, you can use a unique
+When referring to an artifact using fossil, you can use a unique
 prefix of the artifact ID that is four characters or longer.  This saves
 a lot of typing.  When displaying artifact IDs, fossil will usually only
 show the first 10 digits since that is normally enough to uniquely
-identify a file.</p>
-
-<p>Changing (or adding or removing) a single byte in a file results
+identify a file.
+
+Changing (or adding or removing) a single byte in a file results
 in a completely different artifact ID.  And since the artifact ID is the name of
 the artifact, making any change to a file results in a new artifact.
-In this way, artifacts are immutable.</p>
-
-<p>A repository is really just an unordered collection of
+In this way, artifacts are immutable.
+
+A repository is really just an unordered collection of
 artifacts.  New artifacts can be added to the repository, but
-existing artifacts can never be removed.  Fossil is designed in
+existing artifacts can never be removed.  (Well, almost never. There
+is a [./shunning.wiki | "shunning"] mechanism that allows spam or other
+inappropriate content to be removed if absolutely necessary, but such
+removal is discouraged.)
+Fossil is designed in
 such a way that it can be handed a set of artifacts in any
 order and it can figure out the relationship between those
 artifacts and reconstruct the complete development history of
-a software project.</p>
+a software project.
 
 <h3>2.2 Manifests</h3>
 
-<p>At the root of a source tree is a special file called the
+At the root of a source tree is a special file called the
 "manifest".  The manifest is a listing of all other files in
 that source tree.  The manifest contains the (complete) artifact ID
 of the file and the name of the file as it appears on disk,
 and thus serves as a mapping from artifact ID to disk name.  The artifact ID
 of the manifest is the identifier for the entire check-in.  When
 you look at a "timeline" of changes in fossil, the ID associated
 with each check-in or commit is really just the artifact ID of the
-manifest for that check-in.</p>
+manifest for that check-in.
 
 <p>Fossil automatically generates a manifest whenever you "commit"
 a new check-in.  So this is not something that you, the developer,
 need to worry with.  The format of a manifest is intentionally
 designed to be simple to parse, so that if
@@ -165,17 +166,17 @@
 <li>The artifact ID of the manifest is the identifier of the check-in.</li>
 </ul>
 
 <h2>3.0 Fossil - The Program</h2>
 
-<p>Fossil is software.  The implementation of fossil is in the form
+Fossil is software.  The implementation of fossil is in the form
 of a single executable named "fossil".  To install fossil on your system,
 all you have to do is obtain a copy of this one executable file (either
 by downloading a pre-compiled version or compiling it yourself) and then
-putting that file somewhere on your PATH.</p>
-
-<p>Fossil is completely self-contained.  It is not necessary to
+putting that file somewhere on your PATH.
+
+Fossil is completely self-contained.  It is not necessary to
 install any other software in order to use fossil.  You do <u>not</u> need
 CVS, gzip, diff, rsync, Python, Perl, Tcl, Java, apache, PostgreSQL, MySQL,
 SQLite, patch, or any similar software on your system in order to use
 fossil effectively.  You will want to have some kind of text editor
 for entering check-in comments.  Fossil will use whatever text editor
@@ -182,252 +183,266 @@
 is identified by your VISUAL environment variable.  Fossil will also
 use GPG to clearsign your manifests if you happen to have it installed,
 but fossil will skip that step if GPG missing from your system.
 You can optionally set up fossil to use external "diff" programs,
 though fossil has an excellent built-in "diff" algorithm that works
-fine for most people.</p>
-
-<p>To uninstall fossil, simply delete the executable.</p>
-
-<p>To upgrade an older version of fossil to a newer version, just
+fine for most people.
+
+To uninstall fossil, simply delete the executable.
+
+To upgrade an older version of fossil to a newer version, just
 replace the old executable with the new one.  You might need to
-run a one-time command to restructure your repositories after
-an upgrade.  Check the instructions that come with the upgrade
-for details.</p>
-
-<p>To use fossil, simply type the name of the executable in your
+run "<b>fossil all rebuild</b>" to restructure your repositories after
+an upgrade.  Running "all rebuild" never hurts, so when upgrading it
+is a good policy to run it even if it is not strictly necessary.
+
+To use fossil, simply type the name of the executable in your
 shell, followed by one of the various built-in commands and
-arguments appropriate for that command.  For example:</p>
+arguments appropriate for that command.  For example:
 
 <blockquote><b>
 fossil help
 </b></blockquote>
 
-<p>In the next section, when we say things like "use the <b>help</b>
+In the next section, when we say things like "use the <b>help</b>
 command" we mean to use the command name "help" as the first
-token after the name of the fossil executable, as shown above.</p>
-
+token after the name of the fossil executable, as shown above.
+
+<a name="workflow">
 <h2>4.0 Workflow</h2>
 
 <img src="concept2.gif" align="right" hspace="10">
 
-<p>Fossil has two modes of operation: "autosync" and "non-autosync".
-Autosync mode works something like CVS or SVN in that it automatically
-keeps your work in sync with the central server.  Non-autosync is
-more like GIT or Bitkeeper in that your local repository develops
-independently of your coworkers and you share your changes manually.
+Fossil has two modes of operation: <i>"autosync"</i> and
+<i>"manual-merge"</i>
+Autosync mode is reminiscent of CVS or SVN in that it automatically
+keeps your changes in synchronization with your co-workers through
+the use of a central server.  The manual-merge mode is the standard workflow
+for GIT or Mercurial in that your local repository develops
+independently of your coworkers and you share and merge your changes manually.
 An interesting feature of fossil is that it supports both autosync
-and non-autosync work flows.</p>
-
-<p>The default setting for fossil is to be in autosync mode.  You
+and manual-merge work flows.
+
+The default setting for fossil is to be in autosync mode.  You
 can change the autosync setting or check the current autosync
-setting using commands like:</p>
+setting using commands like:
 
 <blockquote>
 <b>fossil setting autosync on<br>
 fossil setting autosync off<br>
 <b>fossil settings</b>
 </blockquote>
 
-<p>By default, fossil runs with autosync mode turned on.  The
-authors find that projects run more smoothly when autosync is only
-disabled when off-network.</p>
+By default, fossil runs with autosync mode turned on.  The
+authors finds that projects run more smoothly in autosync mode since
+autosync helps to prevent pointless forking and merge and helps keeps
+all collaborators working on exactly the same code rather than on their
+own personal forks of the code.  In the author's view, manual-merge mode
+should be reserved for disconnected operation.
 
 <h3>4.1 Autosync Workflow</h3>
 
 <ol>
-<li><p>
+<li>
 Establish a local repository using either the <b>new</b> command
 to start a new project, or the <b>clone</b> command to make a clone
 of a repository for an existing project.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Establish one or more source trees by changing your working directory
 to where you want the root of the source tree to be, then issuing
 the <b>open</b> command with the name of the repository file as its
 argument.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 The <b>open</b> command in the previous step populates your local source
 tree with a copy of the latest check-in.  Usually this is what you want.
 In the rare cases where it is not, use the <b>update</b> command to
 switch to a new check-in.  Use the <b>timeline</b> or <b>leaves</b> commands
 to identify alternative check-ins to switch to.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Edit the code.  Add new files to the source tree using the <b>add</b>
 command.  Omit files from future check-ins using the <b>rm</b> command.
 (Even when you remove files from future check-ins, those files continue
 to exist in historical check-ins.)  Test your changes.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Create a new check-in using the <b>commit</b> command.  You will be prompted
 for a check-in comment and also for your GPG key if you have GPG installed.
 The commit copies the edits you have made in your local source
 tree into your local repository.  After your commit completes, fossil will
 automatically <b>push</b> your changes back to the server
 you cloned from or whatever server you most recently synced with.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 When your coworkers make their own changes, you can merge those changes
 into your local local source tree using the <b>update</b> command.
 In autosync mode, <b>update</b> will first go back to the server you
 cloned from or with which you most recently synced, and pull down all
 recent changes into your local repository.  Then it will merge recent
 changes into your local source tree.  If you do an <b>update</b> and
 find that it messes something up in your source tree (perhaps a co-worker
 checked in incompatible changes) you can use the <b>undo</b> command
 to back out the changes.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Repeat all of the above until you have generated great software.
-</p></li>
+</li>
 </ol>
 
-<h3>4.2 Non-Autosync Workflow</h3>
-
-<p>When autosync is disabled, the <b>commit</b> command is decoupled from
+<h3>4.2 Manual-Merge Workflow</h3>
+
+When autosync is disabled, the <b>commit</b> command is decoupled from
 <b>push</b> and the <b>update</b> command is decoupled from <b>pull</b>.
 That means you have to do a few extra steps in order to accomplish the
-<b>push</b> and <b>pull</b> tasks manually.</p>
+<b>push</b> and <b>pull</b> tasks manually.
 
 <ol>
-<li><p>
+<li>
 Establish a local repository using either the <b>new</b> command
 to start a new project, or the <b>clone</b> command to make a clone
 of a repository for an existing project.   The default setting for
 a new repository is with autosync on, so you will need to turn it off
 using the <b>setting autosync off</b> command with a <b>-R</b> option
 to specify the repository.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Establish one or more source trees by changing your working directory
 to where you want the root of the source tree to be, then issuing
 the <b>open</b> command with the name of the repository file as its
 argument.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 The <b>open</b> command in the previous step populates your local source
 tree with a copy of the latest check-in.  Usually this is what you want.
 In the rare cases where it is not, use the <b>update</b> command to
 switch to a new check-in.  Use the <b>timeline</b> or <b>leaves</b> commands
 to identify alternative check-ins to switch to.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Edit the code.  Add new files to the source tree using the <b>add</b>
 command.  Omit files from future check-ins using the <b>rm</b> command.
 (Even when you remove files from future check-ins, those files continue
 to exist in historical check-ins.)  Test your changes.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Create a new check-in using the <b>commit</b> command.  You will be prompted
 for a check-in comment and also for your GPG key if you have GPG installed.
 The commit copies the edits you have made in your local source
 tree into your local repository.
-</p></li>
-
-<li><p>Use the <b>push</b> command to push your changes out to a server
+</li>
+
+<li>
+Use the <b>push</b> command to push your changes out to a server
 where your co-workers can access them.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 When co-workers make their own changes, use the <b>pull</b> command
 to pull those changes into your local repository.  Note that <b>pull</b>
 does not move the changes into your local source tree, only into your
 local repository.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
 Once changes are in your local repository, use
 use the <b>update</b> command to merge them to your local source tree.
 If you merge in some changes and find that the changes do not work out
 or are not to your liking, you can back out the changes using the
 <b>undo</b> command.
-</p></li>
-
-<li><p>
+</li>
+
+<li>
+If two or more people ran "commit" against the same baseline, this will
+result in a [./branching.wiki | fork] which you may want to resolve by
+running <b>merge</b> followed by another <b>commit</b>.
+</li>
+
+<li>
 Repeat all of the above until you have generated great software.
-</p></li>
+</li>
 </ol>
 
 <h2>5.0 Setting Up A Fossil Server</h2>
 
-<p>With other configuration management software, setting up a server is
+With other configuration management software, setting up a server is
 a lot of work and normally takes time, patience, and a lot of system
 knowledge.  Fossil is designed to avoid this frustration.  Setting up
 a server with fossil is ridiculously easy.  You have three options:</p>
 
 <ol>
-<li><p><b><a name="saserv">S</a>etting up a stand-alone server</b></p>
-
-<p>From within your source tree just use the <b>server</b> command and
+<li><b><a name="saserv">S</a>etting up a stand-alone server</b>
+
+From within your source tree just use the <b>server</b> command and
 fossil will start listening for incoming requests on TCP port 8080.
 You can point your web browser at <a href="http://localhost:8080/">
 http://localhost:8080/</a> and begin exploring.  Or your coworkers
 can do pushes or pulls against your server.  Use the <b>--port</b>
 option to the server command to specify a different TCP port.  If
 you do not have a local source tree, use the <b>-R</b> command-line
-option to specify the repository file.</p>
+option to specify the repository file.
 
-<p>A stand-alone server is a great way to set of transient connections
+A stand-alone server is a great way to set of transient connections
 between coworkers for doing quick pushes or pulls.  But you can also
 set up a permanent stand-alone server if you prefer.  Just make
 arrangements for fossil to be launched with appropriate arguments
-after every reboot.</p>
+after every reboot.
 
-<p>If you just want a server to browse the built-in fossil website
+If you just want a server to browse the built-in fossil website
 locally, use the <b>ui</b> command in place of <b>server</b>.  The
 <b>ui</b> command starts up a local server too, but it also takes
 the additional step of automatically launching your webbrowser and
-pointing at the new server.</p>
+pointing at the new server.
 </li>
 
-<li><p><b>Setting up a CGI server</b></p>
+<li><b>Setting up a CGI server</b>
 
-<p>If you have a webserver running on your machine already, you can
+If you have a web-server running on your machine already, you can
 set up fossil to be run from CGI.  Simply create an executable script
-that looks something like this:</p>
+that looks something like this:
 
 <blockquote><pre>
 #!/usr/local/bin/fossil
 repository: /home/me/bigproject.fossil
 </pre></blockquote>
 
-<p>Edit this script to use whatever pathnames are appropriate for
+Edit this script to use whatever pathnames are appropriate for
 your project.  Then point your web browser at the script and off you
-go.</p></li>
+go.  The [./selfhost.wiki | self-hosting fossil repositories] are
+all set up this way.</li>
 
-<li><p><b>Setting up an inetd server</b></p>
+<li><b>Setting up an inetd server</b>
 
-<p>If you have inetd or xinetd running on your system, you can set
+If you have inetd or xinetd running on your system, you can set
 those services up to launch fossil to deal with inbound TCP/IP connections
 on whatever port you want.  Set up inetd or xinetd to launch fossil
-like this:</p>
+like this:
 
 <blockquote><pre>
 /usr/local/bin/fossil http /home/me/bigproject.fossil
 </pre></blockquote>
 
-<p>As before, change the filenames to whatever is appropriate for
+As before, change the filenames to whatever is appropriate for
 your system.  You can have fossil run as any user that has write
 permission on the repository and on the directory that contains the
 repository.  But it is safer to run fossil as root.  When fossil
 sees that it is running as root, it automatically puts itself into
 a <a href="http://en.wikipedia.org/wiki/Chroot">chroot jail</a> and
 drops all privileges prior to reading any information from the client.
 Since fossil is a stand-alone program, you do not need to put anything
-in the chroot jail with fossil in order for it to do its job.</p>
+in the chroot jail with fossil in order for it to do its job.
 </li>
 </ol>
 
 <h2>6.0 Review Of Key Concepts</h2>
 

Modified www/faq.tcl from [8ff9488a6c] to [6d752b949a].

@@ -97,10 +97,11 @@
 
 
 #############################################################################
 # Code to actually generate the FAQ
 #
+puts "<title>Fossil FAQ</title>"
 puts "<h1 align=\"center\">Frequently Asked Questions</h1>\n"
 puts "<p>Note: See also <a href=\"qandc.wiki\">Questions and Criticisms</a>.\n"
 
 puts {<ol>}
 for {set i 1} {$i<$cnt} {incr i} {

Modified www/faq.wiki from [05996cbdab] to [241e9b02bc].

@@ -1,5 +1,6 @@
+<title>Fossil FAQ</title>
 <h1 align="center">Frequently Asked Questions</h1>
 
 <p>Note: See also <a href="qandc.wiki">Questions and Criticisms</a>.
 
 <ol>

Modified www/index.wiki from [72859af219] to [8f90568023].

@@ -5,10 +5,11 @@
 <h2>Quick Links</h2>
 <ul>
 <li> [./quickstart.wiki | Quick Start]
 <li> [http://www.fossil-scm.org/download.html | Download]
 <li> [./build.wiki | Install]
+<li> [../COPYRIGHT-GPL2.txt | License]
 <li> [/timeline | Recent changes]
 <li> [./faq.wiki | FAQ]
 </ul>
 <center><img src="fossil.gif"></center>
 </td></tr>
@@ -19,59 +20,83 @@
 <font size=5><b>Fossil:</b><i>
 Simple, high-reliability, distributed software configuration management
 </i></font>
 </center>
 
-<h3>Feature Summary:</h3>
-  *  [./concepts.wiki | Distributed version control]
-  *  Integrated, [./bugtheory.wiki | distributed bug tracking] and
-     [./wikitheory.wiki | distributed wiki].
-  *  Built-in [./webui.wiki | web interface] that supports deep
-     archaeological digs through the project history.
-  *  All network communication via HTTP with
-     [./quickstart.wiki#proxy | proxy support]
-     so that everything works from behind restrictive firewalls.
-     Communication is [./stats.wiki | bandwidth-efficient].
-  *  Everything (client, server, and utilities) is included in a
-     single self-contained executable - [./build.wiki | trivial to install].
-  *  Server runs as [./quickstart.wiki#cgiserver | CGI], using
-     [./quickstart.wiki#inetdserver | inetd/xinetd]
-     or using its own
-     [./quickstart.wiki#serversetup | built-in, stand alone web server].
-  *  Flexible workflow:<ul>
-    <li>Disconnected, distributed development like
-      <a href="http://kerneltrap.org/node/4982">git</a>,
-      <a href="http://www.monotone.ca/">monotone</a>,
-      <a href="http://www.selenic.com/mercurial/wiki/index.cgi">mercurial</a>,
-      and <a href="http://www.bitkeeper.com/">bitkeeper</a>
-    <li>Or, client/server operation like
-      <a href="http://www.nongnu.org/cvs/">CVS</a> and
-      <a href="http://subversion.tigris.org/">subversion</a>,
-    <li>Or, operations on local repositories,
-    <li>Or, all of the above at the same time</ul>
-  *  [./selfhost.wiki | Self-hosting] since 2007-07-21.
-  *  An entire project contained in single
-     [./stats.wiki | compact] disk file
-     (an [http://www.sqlite.org/ | SQLite] database.)
-  *  Uses an [./fileformat.wiki | enduring file format] that is
-     designed to be readable, searchable, and extensible by people
-     not yet born.
-  *  Automatic [./selfcheck.wiki | self-check]
-     on repository changes makes it exceedingly
-     unlikely that data will ever be lost because of a software bug.
-  *  License: [../COPYRIGHT-GPL2.txt | GPL]
+<h3>Why Use Fossil?</h3>
+
+There are plenty of open-source version control systems available on the
+internet these days. What makes Fossil worthy of attention?
+
+  1.  <b>Bug Tracking And Wiki</b> -
+      In addition to doing [./concepts.wiki | distributed version control]
+      like Git and Mercurial,
+      Fossil also supports [./bugtheory.wiki | distributed bug tracking] and
+      [./wikitheory.wiki | distributed wiki] all in a single
+      integrated package.
+
+  2.  <b>Web Interface</b> -
+      Fossil has a built-in and easy-to-use [./webui.wiki | web interface]
+      that simplifies project tracking and promotes situational awareness.
+      Simply type "fossil&nbsp;ui" from within any check-out and Fossil
+      automatically opens your web browser in a page that gives detailed
+      history and status information on that project.
+
+  3.  <b>Autosync</b> -
+      Fossil supports [./concepts.wiki#workflow | "autosync" mode]
+      which helps to keep projects moving
+      forward by reducing the amount of needless
+      [./branching.wiki | forking and merging] often
+      associated distributed projects.
+
+  4.  <b>Self-Contained</b> -
+      Fossil is a single stand-alone executable that contains everything
+      needed to do configuration management.
+      Installation is trivial: simply download a
+      <a href="http://www.fossil-scm.org/download.html">precompiled binary</a>
+      for Linux, Mac, or Windows and put it on your $PATH.
+      [./build.wiki | Easy-to-compile source code] is available for
+      users on other platforms.  Fossil sources are also mostly self-contained,
+      requiring only the "zlib" library and the standard C library to build.
+
+  5.  <b>Simple Networking</b> -
+      Fossil uses plain old HTTP (with
+      [./quickstart.wiki#proxy | proxy support])
+      for all network communications, meaning that it works fine from behind
+      restrictive firewalls.  The protocol is
+      [./stats.wiki | bandwidth efficient] to the point that Fossil can be
+      used comfortably over a dial-up internet connection.
+
+  6.  <b>CGI Enabled</b> -
+      No server is required to use fossil.  But a
+      server does make collaboration easier.  Fossil supports three different
+      yet simple [./quickstart.wiki#serversetup | server configurations].
+      The most popular is a 2-line CGI script.  This is the approach
+      used by the [./selfhost.wiki | self-hosting fossil repositories].
+
+  7.  <b>Robust &amp; Reliable</b> -
+      Fossil stores content in an SQLite database so that transactions are
+      atomic even if interrupted by a power loss or system crash.  Furthermore,
+      automatic [./selfcheck.wiki | self-checks] verify that all aspects of
+      the repository are consistent prior to each commit.  In over two years
+      of operation, no work has ever been lost after having been committed to
+      a Fossil repository.
 
-<h3>User Links:</h3>
+<hr>
+<h3>Links For Fossil Users:</h3>
 
+  *  [./reviews.wiki | Testimonials] from satisfied fossil users.
   *  [./faq.wiki | FAQ]
   *  The [./concepts.wiki | concepts] behind fossil
   *  [./quickstart.wiki | Quick Start] guide to using fossil
-  *  [./reviews.wiki | Testimonials] from fossil users.
   *  [./qandc.wiki | Questions &amp; Criticisms] directed at fossil.
   *  [./build.wiki | Building And Installing]
   *  Fossil supports [./embeddeddoc.wiki | embedded documentation]
      that is versioned along with project source code.
+  *  Fossil uses an [./fileformat.wiki | enduring file format] that is
+     designed to be readable, searchable, and extensible by people
+     not yet born.
   *  A tutorial on [./branching.wiki | branching], what it means and how
      to do it using fossil.
   *  The [./selfcheck.wiki | automatic self-check] mechanism
      helps insure project integrity.
   *  Fossil contains a [./wikitheory.wiki | built-in wiki].
@@ -82,15 +107,15 @@
      hosted on fossil.
   *  How to [./shunning.wiki | delete content] from a fossil repository.
   *  Some (unfinished but expanding) extended
       [./reference.wiki | reference documentation] for the fossil command line.
 
-<h3>Developer Links:</h3>
+<h3>Links For Fossil Developer:</h3>
 
   *  [./pop.wiki | Principles Of Operation]
   *  The [./fileformat.wiki | file format] used by every content
      file stored in the repository.
   *  The [./delta_format.wiki | format of deltas] used to
      efficiently store changes between file revisions.
   *  The [./delta_encoder_algorithm.wiki | encoder algorithm] used to
      efficiently generate deltas.
   *  The [./sync.wiki | synchronization protocol].

Modified www/selfcheck.wiki from [4eea53cd1b] to [87d27f0d70].

@@ -1,61 +1,49 @@
-<nowiki>
-<h1 align="center">
-Fossil Repository Integrity Self-Checks
-</h1>
-
-<p>
-Even though fossil is a relatively new project and still contains
-many bugs, it is designed with features to give it a high level
-of integrity so that you can have confidence that you will not
-lose your files.  This note describes the defensive measures that
-fossil uses to help prevent file loss due to bugs.
-</p>
-
-<p><i>Follow-up as of 2007-11-24:</i>
-<i>Reiterated on 2008-05-16 and again on 2008-10-04:</i>
+<title>Fossil Repository Integrity Self-Checks</title>
+
+<h1 align="center">Fossil Repository Integrity Self-Checks</h1>
+
+Fossil is designed with features to give it a high level
+of integrity so that users can have confidence that content will
+never be mangled or lost by Fossil.
+This note describes the defensive measures that
+Fossil uses to help prevent information loss due to bugs.
+
 Fossil has been hosting itself and many other projects for
-months now.  Many bugs have been encountered.  But, thanks in large
+years now.  Many bugs have been encountered.  But, thanks in large
 part to the defensive measures described here, no data has been
 lost.  The integrity checks are doing their job well.</p>
 
 <h2>Atomic Check-ins With Rollback</h2>
 
-<p>
 The fossil repository is an
 <a href="http://www.sqlite.org/">SQLite version 3</a> database file.
 SQLite is very mature and stable and has been in wide-spread use for many
 years, so we are confident it will not cause repository
 corruption.  SQLite
 databases do not corrupt even if a program or system crash or power
 failure occurs in the middle of the update.  If some kind of crash
 does occur in the middle of a change, then all the changes are rolled
 back the next time that the database is accessed.
-</p>
-
-<p>
+
 A check-in operation in fossil makes many changes to the repository
 database.  But all these changes happen within a single transaction.
 If something goes wrong in the middle of the commit, then the transaction
 is rolled back and the database is unchanged.
-</p>
 
 <h2>Verification Of Delta Encodings Prior To Transaction Commit</h2>
 
-<p>
 The content files that comprise the global state of a fossil respository
 are stored in the repository as a tree.  The leaves of the tree are
 stored as zlib-compressed BLOBs.  Interior nodes are deltas from their
 decendants.  A lot of encoding is going on.  There is
 zlib-compression which is relatively well-tested but still might
 cause corruption if used improperly.  And there is the relatively
 new delta-encoding mechanism designed expressly for fossil.  We want
 to make sure that bugs in these encoding mechanisms do not lead to
 loss of data.
-</p>
-
-<p>
+
 To increase our confidence that everything in the repository is
 recoverable, fossil makes sure it can extract an exact replicate
 of every content file that it changes just prior to transaction
 commit.  So during the course of check-in (or other repository
 operation) many different files
@@ -66,23 +54,19 @@
 file.  Then just before transaction commit, fossil re-extracts
 the original content of all files that were written, computes
 the SHA1 checksum again, and verifies that the checksums match.
 If anything does not match up, an error
 message is printed and the transaction rolls back.
-</p>
-
-<p>
+
 So, in other words, fossil always checks to make sure it can
 re-extract a file before it commits a change to that file.
 Hence bugs in fossil are unlikely to corrupt the repository in
 a way that prevents us from extracting historical versions of
 files.
-</p>
 
 <h2>Checksum Over All Files In A Check-in</h2>
 
-<p>
 Manifest artifacts that define a check-in have two fields (the
 R-card and Z-card) that record MD5 hashs of the manifest itself
 and of all other files in the manifest.  Prior to any check-in
 commit, these checksums are verified to ensure that the check-in
 checked in agrees exactly with what is on disk.  Similarly,
@@ -89,6 +73,33 @@
 the repository checksum is verified after a checkout to make
 sure that the entire repository was checked out correctly.
 Note that these added checks use a different hash (MD5 instead
 of SHA1) in order to avoid common-mode failures in the hash
 algorithm implementation.
-</p>
+
+
+<h2>Checksums On Control Artifacts And Deltas</h2>
+
+Every [./fileformat.wiki | control artifact] in a fossil repository
+contains a "Z-card" bearing an MD5 checksum over the rest of the
+artifact.  Any mismatch causes the control artifact to be ignored.
+
+The [./delta_format.wiki | file delta format] includes a 32-bit
+checksum of the target file.  Whenever a file is reconstructed from
+a delta, that checksum is verified to make sure the reconstruction
+was done correctly.
+
+<h2>Reliability Versus Performance</h2>
+
+Some version control systems make a big deal out of being "high performance"
+or the "fastest version control system".  Fossil makes no such claims and has
+no such ambition.  Indeed, profiling indicates that fossil bears a
+substantial performance cost for
+doing all of the checksumming and verification outlined above.
+Fossil takes the philosophy of the
+<a href="http://en.wikipedia.org/wiki/The_Tortoise_and_the_Hare">tortoise</a>:
+reliability is more important than raw speed.  The developers of
+fossil see no merit in getting the wrong answer quickly.
+
+Fossil may not be the fastest versioning system, but it is "fast enough".
+Fossil runs quickly enough to stay out of the developers way.
+Most operations complete in under a second.

Modified www/stats.wiki from [21c91e21e6] to [e172dfa50f].

@@ -1,5 +1,6 @@
+<title>Fossil Performance</title>
 <h1 align="center">Performance Statistics</h1>
 
 The questions will inevitably arise:  How does Fossil perform?
 Does it use a lot of disk space or bandwidth?  Is it scalable?